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30 septiembre 2012

Fifa 2012 Free Download

 FIFA [2012] ENJOY!!

To let us test in late May to a game coming out in October and is in pre-alpha must be very confident that you are doing things right. Moreover, as in FIFA 12 the changes are many and very radical, I guess EA Sports from around the world want and start to digest. If you stand in front of FIFA 12 without having read anything about it may choke you breakfast.David Rutter, one of the heads of FIFA 12, came to Madrid to explain some of these important changes and to let us play a couple of games (only Arsenal against Chelsea at the moment) so that we saw in person. He refers to them as "Trinity" and explains to us carefully and examples.The first and most striking is the new defense system. "In FIFA 11 when defendías, players came off like missiles," says Rutter. It's something that we give to FIFA we have internalized and accepted, but the defensive pressure is one of the most annoying aspects to the inexperienced. With the A button or X, if you remember, we sent our defense to the opponent and when he gets into position automatically removes the ball. We can even call a second partner to multiply the burden and pressure. The only way to protect it is to pass the ball to another dribbling are very complicated when you are so above and are usually not effective.How to fix? How can deliberate attacks and defenses to maintain a certain order? They have chosen to completely remove automatic entry. When you give the A / X you do is prepare your defense who has the ball, as in the NBA 2K, and keep your distance. With the left stick you approach and walk away, but not enough to throw you over and regain possession. To do this you have to give the button to steal or mown but trying to find the right time. If you fail to entertain your player and the opponent will take advantage of your lack of concentration to get there. Rutter makes this clear: "do not want to steal the ball. We want you to win possession."Defender no longer will therefore give a couple of buttons and pray for the end, is given as much or more important than the attack, they want to be just as fun. This change causes most important to regain possession is the anticipation: you can read what he intends to your opponent and your players you have available to prevent such intentions, and resign yourself to wait for that moment when you see it clear. The fleet game much more, there is more space between the attacker and defender, and as individual possessions extend lines have time to move en bloc. It will be quite common to see media transitions defenses and then front to end around the front dizzy looking for the ball and cause a failure of the rival. The chutes are given far too often.This form of help defend the novice because it basically gives them time to think. They also will be more difficult to defend, that's for sure, but eliminates some automation and even a bit more dynamic game. If you know football can possibly implement such schemes, and do not become frustrated by an abuse of the pressure.The second pillar of the game, "Dodge precision," goes in that direction. We were shown a video of a real match in which Diaby of Arsenal controls the ball back, about 40 meters of goal, and is prancing with him while the ends are released to the risers. Hold on, hold, moves with small steps ... speed is less than the others, retains its little plot. That change of pace will be done automatically and depends on the situation in which you are; Rutter does not rule out the possibility that you can activate it manually, but for now it works fine.Then we show another video in which Walcott escapes from his band until he was around two contricantes. The English fast steps on the ball end, waiting for the others away and when you throw the entrance, it is anticipated, is inserted through the gap.To overcome rivals and not rely so much of the dribbling hand, and so we see that are still important but now there are equally effective alternatives. Only a change of pace, feint with the body, protect the ball and change direction we can control and overcome others. He downplays memorize button combinations and given to control the speed, body position and anticipation. And here comes the third key point, which is the new physics engine. It added another beast, importantly, highlights at a glance. In FIFA 12 collisions are almost perfect, and if we give someone in the foot while running it will move and fall realistically, if we go before chuten bounce your leg against ours and will trip over the fight overlooked in the air balls unbalance more than one ... hey, everything counts and that the reactions we saw left us greatly impressed. It also lets some players like Messi or Higuain, experts hold the ball and stability important inputs circumvent without falling and can take advantage of its low center of gravity.This engine has its tragic counterpoint, and that injuries will also seek to take advantage of these crashes. We saw an example in which Torres fell on his knee and twisted it-what creepy-and then we could be lifted. Rutter explains that not only that but it will be some players who will suffer from old hits and still others which, if empty too at a party, may even break their own. This will affect both friendly and the career mode (that we know so far). Last but not least, artificial intelligence evolves Personality Plus last year to another of those funny name: "Pro Player Intelligence". What it does is give some awareness to players and teams to realize their potential as both of his team, so a player like Fabregas will be able to turn around and fast, crossing a through ball almost impossible vision to see because of play is higher than others. It also affects the group and if for example you have a tower like Crouch in the center of the area will see more schools and more outstanding defense of his position.
Mu or even whether there will be improvements in story mode - you basaréis in Fight Night Champion and its history? No comments-or multiplayer at E3 will have some response, but the version that will be the same as tested. We threw several parties and we conclude, given that this is a very early build of the thing promised. The mapping of the buttons is poor, but promise that will change, and saw several bugs in collisions and physical, the graphics have not evolved too, but in some months and you will notice the new lighting and modeled perfected.Acosumbrarse cost to the new way to attack and defend, but I think it is a process for good. At the end of the courage and sacrifice being something that works to try to reach a recreation of a football prettier, of beating the ball and fool with tactics. Will be more accessible to novices and reward those with patience, attention to remove memory known to do in each case to give to the anticipation and knowing what gives you leverage every rival. As said earlier, when you're so convinced of a style, an ideal football and pursue with courage, it is very hard for things to go wrong.


 


 
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